Arm Cyberware Rebalance
In the base game, the three arm cyberware, monowire, mantis blades, and gorilla arms, get less effective as you become higher level. This isn’t because of increased scaling of melee weapons as you go up, but rather a lack of scaling for the arm cyberware. They stop increasing in damage when you reach level 30, and their base damage is only 300 from there on out.
This mod introduces better scaling for these to keep them in line with regular melee weapons and make them a choice as you get to the higher levels so that you can keep using their interesting, unique effects.
Firstly, I want to point out that the level you obtain the cyberware DOES NOT determine what their stats are. It scales with your level. It’s just that at level 30 it stopped scaling with your level, so people (including me) have been confused. Get them at any level, play with them all the way to max.
Description of the buffs:
The scaling cap has been changed from 30 to 50.
Their base damage is now 800 at level 50.
I can always tweak the balance if anybody would like. Let me know how it all works out.
Installation:
Extract and drop basegame_armware_rebalance.archive into archive/pc/mod
Uninstallation:
Remove basegame_armware_rebalance.archive from archive/pc/mod