Item Level Scaled Upgrade Cost
Changes the upgrade cost of items so upgrading items costs are scaled by item level instead of the number of times upgraded.
It always bugged me that the early Legendaries I found cost a zillion to be upgraded to max level where you can create a new levelled item for a fraction of that cost. So I made this to be a bit more realistic, it now uses the current item level for the calculation instead of the number of times upgraded.
You should be able to spend much less fully upgrading that low level Legendary item you like, all the while spending more on upgrading your higher level gear.
Current cost progression is linear with step increase approximately every 5 item levels (game has a weird calculation of item level so I found a simple calculation that works for this purpose).
Thinking of implementing non-linear progressions but I’ll have to test this.
Tested on 1.23.
Mod requires redscript to work.