Cracked-Out Iconic Weapon Mods
This mod is extremely similar to psiberx’s Weapon Mod Overdrive. It unlocks special effects of iconic weapons as weapon mods which you can put into other weapons. The keys differences being:
-Weapon Mod Overdrive haven’t been update for a long while now before patch 2.00. I made this for v 2.02 with Phantom Liberty in mind
-Being an amateur script-kiddie, I don’t know how to implement giving these mods to player with custom CET menu like how Psiberx did it.
You’ll have to either add them to inventory via CET command yourself, or buy them through the Virtual Atelier store I’ve included in the files(I suggest the latter)
-I originally made this for my own usage with Preem Weaponsmith 2.0 in mind, so there is this quirk that, besides range and melee weapon mods still being restricted to be only installable to its corresponding type, all other weapon mods restriction have been removed.
Ex: Tech gun mod in a power gun, pistol mods on an LMG, blunt weapon mods on blade weapons etc.
Note: It should goes without saying, but to be clear, just like with Weapon Mod Overdrive before I made this, the game wasn’t designed with these iconic special effects to interact together in mind. Some combination of these weapon mods might work, some might not. Some of these special effect might outright not be functional without it being place in the weapon it was made for even. This is beyond anything I could do. I merely made it possible to acquire them and removed their placement restriction. It’s already a miracle I got this far with how little I understand what I was doing, as evidenced if you take a look at how atrocious and tedious I implemented this lol.
Requirements
Phantom Liberty
ArchiveXL
Codeware
Cyber Engine Tweaks
RED4ext
redscript
TweakXL
Virtual Atelier