Save Editor (Project CyberCAT-SimpleGUI)
An offshoot of SirBitesalot’s CyberCAT, an in-development save editor. This fork focuses on ease-of-use and, as the name implies, simplicity.
Version v0.04a-r2
The editor is now 64-bit. (This should fix cases of people downloading the wrong version of .NET)
Added some quick actions to the ‘Quest Facts’ tab.
Added more inventory names.
Features
– Save and load presets for your character’s appearance.
– Edit the quantity, flags & mod tree of items in your inventory.
– Edit quest facts.
– Quick actions – dedicated controls for making items legendary (only works on clothes) & editing money.
How to Use
– Run CP2077SaveEditor.exe
– Click “Load Save”
– Make changes to your save
– Click “Save Changes”
Appearance Tab
“Save Preset” will save your character’s appearance to a .preset file.
“Load Preset” will replace your character’s appearance with one from a .preset file. (Must be same gender.)
Inventory Tab
The “Inventories” box lists all inventories found within your save file. This includes your player inventory, stash & any other containers that the game has saved. Your player inventory will be selected by default. Selecting a different inventory will list all items within that inventory.
You can double click on any item listed to edit its quantity, flags & mod tree. (This is also where the “Make Legendary” option is located.) Some options may be greyed out depending on what kind of item it is. You can also double click on any node in an item’s mod tree to edit that node.
Quest Facts Tab
Click on any row to edit the value of the corresponding quest fact. Only valid integers (numbers) are accepted. I would not suggest changing any values here unless you know what you’re doing, messing with quest facts can cause problems that only appear further into your playthrough.
Credits
This project is based entirely off of SirBitesalot’s CyberCAT. If you wish to thank someone for this being possible, I would thank him and the other contributors to the CyberCAT project.
Source
Interested in viewing the source code, filing an issue, or even contributing? You can view this project on GitHub and behold the spaghetti in its fully glory.