AWSC – Advanced Weapon Stat Customization
This is a Minimum Viable Product. Lots of features to come.
I don’t want to keep it simple, I want advanced options, damn it!
Advanced weapon stat customization
You can change your guns precisely. Each weapon comes with its default values set, and what you see on the menu is what you get. Want precisely 197 rounds in the mag? You go, girl! No multiplying values nonsense.
Make your way against a plethora of weapons displayed in the menu easier!
Each weapon has a prefix indicating what class and kind it belongs to. Miraculously, by doing so, they stick together in groups. So if you see the “Power Weapons \ Handgun \ Unity” label, you can expect Nue to be just around the corner. Also, your power rifles will be close too.
FUBAR’d your configs beyond any repair?
This mod is a beast and can generate its own config files by directly reading the game’s data should it not find one! Just remember to delete /storage/weapons.json AND restart the game. If you have any mod that changes the values on TweakDB that runs BEFORE ASWC, it will read those values as if they were the game defaults and save them to the config file. Be careful.
For now, you can change the stats of the ranged weapons in these ways:
Base Damage
Base Cycle Time
Base Magazine Capacity
Those are base values, meaning the final actual weapons might change those values a little based on the variant stats. But hey, you can have a handheld CWIS now and go brrrrrrrrr!
More features to come!
Weapon spread, recoil, sway, reload time, ADS time, base zoom are stats that will come to the mod in the foreseeable future. Features planned, but not guaranteed, are changing stats like fire mode, crosshairs, weapon class; making the menu UI collapsible so you don’t have to tire your beautiful fingers scrolling to find your desired gun. Iconic, Special, and Melee stats.