Better RayTracing
What this mod brings:
1- The patch 1.3 changed some aspects of the render engine that unfortunately makes RT lighting noisy even with the vanilla configs. This mod tries to reduce that noise.
2- RT reflections and RT lighting both have limited tracing radius. It means if a surface is farer from the defined radius (reflected surface to reflecting surface distance) it’s not visible in the reflection/lighting. It’s seems like it was a try for optimization but does’t really affect the frame rate – not even a single milisecond in frametime -. This mod completely solves the problem.
3- Sometimes there are missing textures in the BVH (the geometry used by ray tracer – oversimplified-) that can make the image look worse than RT off. There is also a try that I’m not sure how much effective it can be. Report your results please.
I’ll add a more in depth article in the future (cuz some guys are really curious and I love this)
Installation:
1- Download the zip file
2- Open it using 7Zip or Winrar
3- Drag the folder in the zip file and drop it into the Cyberpunk 2077 installation directory.
Alternatively, you can do this:
Create an ini file in [Game_Dir]\engine\config\platform\pc, the name doesn’t matter.
Add the following section:
[RayTracing]
AccumulationSpeed = 0.00000
EnableImportanceSampling = false
GeometryUpdateBufferSizeMB = 128
TracingRadius = 1000000
TracingRadiusReflections = 1000000
MaterialProxyNumMax = 131072
MaterialProxyUpdateNumMax = 64
ScratchBufferSizeMB = 64
[RayTracing/NRD]
DiffuseDenoisingRadius = 30.000000
DiffuseMaxAccumulatedFrameNum = -1
DiffuseMaxAdaptiveRadiusScale = 10.000000
MaxHitDistanceDiffuse = 50.000000
MaxHitDistanceSpecular = 100.000000
ReferenceAccumulation = true
RoughnessThreshold = 1