Buff Cyberware Arm Damage
Sadly, for some reason i cant make it to work with Projectile Launch System so i will leave that cyber arm alone.
This affect only Cyberware with Tier 5++, below tier are not change. If you dont see any change you need to use the command below to get it again to have effect, or just upgrade it to T5++.
Gorilla Arm:
Electrical: Game.AddToInventory(“Items.AdvancedStrongArmsElectricLegendaryPlusPlus”, 1)
Physical: Game.AddToInventory(“Items.AdvancedStrongArmsLegendaryPlusPlus”, 1)
Thermal: Game.AddToInventory(“Items.AdvancedStrongArmsThermalLegendaryPlusPlus”, 1)
Toxic: Game.AddToInventory(“Items.AdvancedStrongArmsChemicalLegendaryPlusPlus”, 1)
Mantis blade:
Electrical: Game.AddToInventory(“Items.AdvancedMantisBladesElectricLegendaryPlusPlus”, 1)
Physical: Game.AddToInventory(“Items.AdvancedMantisBladesLegendaryPlusPlus”, 1)
Thermal: Game.AddToInventory(“Items.AdvancedMantisBladesThermalLegendaryPlusPlus”, 1)
Toxic: Game.AddToInventory(“Items.AdvancedMantisBladesChemicalLegendaryPlusPlus”, 1)
MAXTAC blade: Game.AddToInventory(“Items.AdvancedMaxTacMantisBladesLegendaryPlusPlus”, 1)
Mono Wire:
Electrical: Game.AddToInventory(“Items.AdvancedNanoWiresElectricLegendaryPlusPlus”, 1)
Physical: Game.AddToInventory(“Items.AdvancedNanoWiresLegendaryPlusPlus”, 1)
Thermal: Game.AddToInventory(“Items.AdvancedNanoWiresThermalLegendaryPlusPlus”, 1)
Toxic: Game.AddToInventory(“Items.AdvancedNanoWiresChemicalLegendaryPlusPlus”, 1)
COMPONENT CHEAT
Add 500 crafting materials (change 500 with any amount you like)
Game.AddToInventory(“Items.CommonMaterial1”,500)
Game.AddToInventory(“Items.UncommonMaterial1”,500)
Game.AddToInventory(“Items.RareMaterial1”,500)
Game.AddToInventory(“Items.EpicMaterial1”,500)
Game.AddToInventory(“Items.LegendaryMaterial1”,500)
Installation:
you can choose the all in one file or just that specific cyberware.
put the r6 folder in Cyberpunk 2077 Folder.
or just use Vortex.
Require:
TweakXL
Cyber Engine Tweak
RED4ext