Combat Music Overhaul
Replaces most in-game combat music with tracks from John Wick, Dredd, Drive, Mr. Robot, and more. Same old combat music getting stale on your fifth playthrough? This mod fixes that. What’s more, I thought for more than 30 seconds about where each track should go within the game parameters (Drive soundtrack when fighting the cops, Dredd music for that one gig where you shoot up a megabuilding in broad daylight, Mr. Robot when fighting netrunners like the VDBs ((fuck ’em), stuff like that. This mod also solves a key issue with my previous music mods where tracks would loop over themselves when entering/exiting/re-entering combat before the tracks finish. This was solved by using a completely different modding method.
Mod is non-redmod, archive installation.
Here is a complete list of new tracks:
– Faust, Mick Gordon (Lawbreakers)
– 1.0_6-leavem3here.flac, Mac Quayle (Mr. Robot)
– 409.3 Deus Group, Mac Quayle (Mr. Robot)
– Mega City One, Paul Leonard-Morgan (Dredd)
– Order in the Chaos, Paul Leonard-Morgan (Dredd)
– She’s a Pass, Paul Leonard-Morgan (Dredd)
– Lockdown, Paul Leonard-Morgan (Dredd)
– LED Spirals, Le Castle Vania (John Wick)
– John Wick Mode, Le Castle Vania
– Armory, Daft Punk (Tron)
– Enemy, Straight Razor
– Miami Showdown, Digitalism
– Vanisher, Cable
Note: There are some instances where you will hear vanilla combat music in the game. This is intended to ensure that the modded music itself does not become stale.