Crafting Recipe IDs

Cyberpunk 2077 Mods |

Crafting Recipe IDs

All the item lists were missing a huge amount of crafting recipes, so I messed around and found a whole bunch of them.

Most of the item ID lists I’ve seen were a bit light on recipes. It seemed like whenever I wanted to craft something specific I couldn’t find the recipe. It was bugging me so I messed around with some item codes and found about 175 additional recipes beyond what I’ve seen in the most complete item list to date. I still don’t have diddly squat for clothing recipes, but hopefully that’ll change soon.

There is a text file with all the recipes, But here they are:
Game.AddToInventory(“Items.EpicBatRecipe”,1)
Game.AddToInventory(“Items.EpicBootsRecipe”, 1)
Game.AddToInventory(“Items.EpicCarnageRecipe”,1)
Game.AddToInventory(“Items.EpicCasualShoesRecipe”, 1)
Game.AddToInventory(“Items.EpicChaoRecipe”,1)
Game.AddToInventory(“Items.EpicFormalPantsRecipe”, 1)
Game.AddToInventory(“Items.EpicFormalShoesRecipe”, 1)
Game.AddToInventory(“Items.EpicGlassesRecipe”, 1)
Game.AddToInventory(“Items.EpicGradRecipe”,1)
Game.AddToInventory(“Items.EpicHatRecipe”, 1)
Game.AddToInventory(“Items.EpicKenshinRecipe”,1)
Game.AddToInventory(“Items.EpicMasamuneRecipe”,1)
Game.AddToInventory(“Items.EpicOvertureRecipe”,1)
Game.AddToInventory(“Items.EpicPalicaRecipe”,1)
Game.AddToInventory(“Items.EpicPantsRecipe”, 1)
Game.AddToInventory(“Items.EpicPulsarRecipe”,1)
Game.AddToInventory(“Items.EpicScarfRecipe”, 1)
Game.AddToInventory(“Items.EpicShirtRecipe”, 1)
Game.AddToInventory(“Items.EpicShortsRecipe”, 1)
Game.AddToInventory(“Items.EpicSidewinderRecipe”,1)
Game.AddToInventory(“Items.EpicSor22Recipe”,1)
Game.AddToInventory(“Items.EpicTacticianRecipe”,1)
Game.AddToInventory(“Items.EpicTShirtRecipe”, 1)
Game.AddToInventory(“Items.EpicYukimuraRecipe”,1)
Game.AddToInventory(“Items.LegendaryAchillesRecipe”,1)
Game.AddToInventory(“Items.LegendaryAshuraRecipe”,1)
Game.AddToInventory(“Items.LegendaryBatRecipe”,1)
Game.AddToInventory(“Items.LegendaryBootsRecipe”, 1)
Game.AddToInventory(“Items.LegendaryCapRecipe”, 1)
Game.AddToInventory(“Items.LegendaryCasualShoesRecipe”, 1)
Game.AddToInventory(“Items.LegendaryDianRecipe”,1)
Game.AddToInventory(“Items.LegendaryFormalPantsRecipe”, 1)
Game.AddToInventory(“Items.LegendaryFormalShoesRecipe”, 1)
Game.AddToInventory(“Items.LegendaryFormalSkirtRecipe”, 1)
Game.AddToInventory(“Items.LegendaryGlassesRecipe”, 1)
Game.AddToInventory(“Items.LegendaryGogglesRecipe”, 1)
Game.AddToInventory(“Items.LegendaryHatRecipe”, 1)
Game.AddToInventory(“Items.LegendaryIglaRecipe”,1)
Game.AddToInventory(“Items.LegendaryJacketRecipe”, 1)
Game.AddToInventory(“Items.LegendaryJumpsuitRecipe”, 1)
Game.AddToInventory(“Items.LegendaryNekomataRecipe”,1)
Game.AddToInventory(“Items.LegendaryNovaRecipe”,1)
Game.AddToInventory(“Items.LegendaryPantsRecipe”, 1)
Game.AddToInventory(“Items.LegendaryQuasarRecipe”,1)
Game.AddToInventory(“Items.LegendaryScarfRecipe”, 1)
Game.AddToInventory(“Items.LegendaryShirtRecipe”, 1)
Game.AddToInventory(“Items.LegendaryShortsRecipe”, 1)
Game.AddToInventory(“Items.LegendaryTacticianRecipe”,1)
Game.AddToInventory(“Items.LegendaryTechRecipe”, 1)
Game.AddToInventory(“Items.LegendaryTightJumpsuitRecipe”, 1)
Game.AddToInventory(“Items.LegendaryTShirtRecipe”, 1)
Game.AddToInventory(“Items.LegendaryVestRecipe”, 1)
Game.AddToInventory(“Items.LegendaryVisorRecipe”, 1)
Game.AddToInventory(“Items.LegendaryYukimuraRecipe”,1)
Game.AddToInventory(“Items.LegendaryZhuoRecipe”,1)
Game.AddToInventory(“Items.RareAjaxRecipe”,1)
Game.AddToInventory(“Items.RareBootsRecipe”, 1)
Game.AddToInventory(“Items.RareBuryaRecipe”,1)
Game.AddToInventory(“Items.RareCasualShoesRecipe”, 1)
Game.AddToInventory(“Items.RareCopperheadRecipe”,1)
Game.AddToInventory(“Items.RareCrusherRecipe”,1)
Game.AddToInventory(“Items.RareFormalPantsRecipe”, 1)
Game.AddToInventory(“Items.RareFormalShoesRecipe”, 1)
Game.AddToInventory(“Items.RareGlassesRecipe”, 1)
Game.AddToInventory(“Items.RareGradRecipe”,1)
Game.AddToInventory(“Items.RareHatRecipe”, 1)
Game.AddToInventory(“Items.RareJacketRecipe”, 1)
Game.AddToInventory(“Items.RareKnifeRecipe”,1)
Game.AddToInventory(“Items.RareLexingtonRecipe”,1)
Game.AddToInventory(“Items.RareNekomataRecipe”,1)
Game.AddToInventory(“Items.RareNovaRecipe”,1)
Game.AddToInventory(“Items.RareNueRecipe”,1)
Game.AddToInventory(“Items.RareOmahaRecipe”,1)
Game.AddToInventory(“Items.RarePantsRecipe”, 1)
Game.AddToInventory(“Items.RarePulsarRecipe”,1)
Game.AddToInventory(“Items.RareQuasarRecipe”,1)
Game.AddToInventory(“Items.RareSaratogaRecipe”,1)
Game.AddToInventory(“Items.RareSataraRecipe”,1)
Game.AddToInventory(“Items.RareScarfRecipe”, 1)
Game.AddToInventory(“Items.RareShingenRecipe”,1)
Game.AddToInventory(“Items.RareShirtRecipe”, 1)
Game.AddToInventory(“Items.RareShortsRecipe”, 1)
Game.AddToInventory(“Items.RareSor22Recipe”,1)
Game.AddToInventory(“Items.RareTechRecipe”, 1)
Game.AddToInventory(“Items.RareTesteraRecipe”,1)
Game.AddToInventory(“Items.RareTShirtRecipe”, 1)
Game.AddToInventory(“Items.RareUnityRecipe”,1)
Game.AddToInventory(“Items.RareVestRecipe”, 1)
Game.AddToInventory(“Items.UncommonBatonRecipe”,1)
Game.AddToInventory(“Items.UncommonBootsRecipe”, 1)
Game.AddToInventory(“Items.UncommonCapRecipe”, 1)
Game.AddToInventory(“Items.UncommonCasualShoesRecipe”, 1)
Game.AddToInventory(“Items.UncommonCopperheadRecipe”,1)
Game.AddToInventory(“Items.UncommonFormalPantsRecipe”, 1)
Game.AddToInventory(“Items.UncommonFormalShoesRecipe”, 1)
Game.AddToInventory(“Items.UncommonFormalSkirtRecipe”, 1)
Game.AddToInventory(“Items.UncommonJacketRecipe”, 1)
Game.AddToInventory(“Items.UncommonNueRecipe”,1)
Game.AddToInventory(“Items.UncommonPantsRecipe”, 1)
Game.AddToInventory(“Items.UncommonSataraRecipe”,1)
Game.AddToInventory(“Items.UncommonShirtRecipe”, 1)
Game.AddToInventory(“Items.UncommonTechRecipe”, 1)
Game.AddToInventory(“Items.UncommonVestRecipe”, 1)
Game.AddToInventory(“Items.UncommonVisorRecipe”, 1)
Game.AddToInventory(“Items.LegendaryCarnageRecipe”,1)
Game.AddToInventory(“Items.LegendaryChaoRecipe”,1)
Game.AddToInventory(“Items.LegendaryGradRecipe”,1)
Game.AddToInventory(“Items.LegendaryKenshinRecipe”,1)
Game.AddToInventory(“Items.LegendaryMasamuneRecipe”,1)
Game.AddToInventory(“Items.LegendaryOvertureRecipe”,1)
Game.AddToInventory(“Items.LegendaryPalicaRecipe”,1)
Game.AddToInventory(“Items.LegendaryPulsarRecipe”,1)
Game.AddToInventory(“Items.LegendarySidewinderRecipe”,1)
Game.AddToInventory(“Items.LegendarySor22Recipe”,1)
Game.AddToInventory(“Items.LegendaryLexingtonRecipe”,1)
Game.AddToInventory(“Items.LegendaryNueRecipe”,1)
Game.AddToInventory(“Items.LegendaryOmahaRecipe”,1)
Game.AddToInventory(“Items.LegendarySaratogaRecipe”,1)
Game.AddToInventory(“Items.LegendarySataraRecipe”,1)
Game.AddToInventory(“Items.LegendaryShingenRecipe”,1)
Game.AddToInventory(“Items.LegendaryTesteraRecipe”,1)
Game.AddToInventory(“Items.LegendaryUnityRecipe”,1)
Game.AddToInventory(“Items.LegendaryAjaxRecipe”,1)
Game.AddToInventory(“Items.LegendaryBuryaRecipe”,1)
Game.AddToInventory(“Items.LegendaryCopperheadRecipe”,1)
Game.AddToInventory(“Items.LegendaryCrusherRecipe”,1)
Game.AddToInventory(“Items.LegendaryKnifeRecipe”,1)
Game.AddToInventory(“Items.LegendaryBatonRecipe”,1)
Game.AddToInventory(“Items.RareBatRecipe”,1)
Game.AddToInventory(“Items.RareCarnageRecipe”,1)
Game.AddToInventory(“Items.RareChaoRecipe”,1)
Game.AddToInventory(“Items.RareKenshinRecipe”,1)
Game.AddToInventory(“Items.RareMasamuneRecipe”,1)
Game.AddToInventory(“Items.RareOvertureRecipe”,1)
Game.AddToInventory(“Items.RarePalicaRecipe”,1)
Game.AddToInventory(“Items.RareSidewinderRecipe”,1)
Game.AddToInventory(“Items.RareTacticianRecipe”,1)
Game.AddToInventory(“Items.RareYukimuraRecipe”,1)
Game.AddToInventory(“Items.RareAshuraRecipe”,1)
Game.AddToInventory(“Items.RareBatonRecipe”,1)
Game.AddToInventory(“Items.RareCapRecipe”, 1)
Game.AddToInventory(“Items.RareFormalSkirtRecipe”, 1)
Game.AddToInventory(“Items.UncommonBatRecipe”,1)
Game.AddToInventory(“Items.UncommonCarnageRecipe”,1)
Game.AddToInventory(“Items.UncommonChaoRecipe”,1)
Game.AddToInventory(“Items.UncommonGlassesRecipe”, 1)
Game.AddToInventory(“Items.UncommonGradRecipe”,1)
Game.AddToInventory(“Items.UncommonHatRecipe”, 1)
Game.AddToInventory(“Items.UncommonKenshinRecipe”,1)
Game.AddToInventory(“Items.UncommonMasamuneRecipe”,1)
Game.AddToInventory(“Items.UncommonOvertureRecipe”,1)
Game.AddToInventory(“Items.UncommonPalicaRecipe”,1)
Game.AddToInventory(“Items.UncommonPulsarRecipe”,1)
Game.AddToInventory(“Items.UncommonScarfRecipe”, 1)
Game.AddToInventory(“Items.UncommonShortsRecipe”, 1)
Game.AddToInventory(“Items.UncommonSidewinderRecipe”,1)
Game.AddToInventory(“Items.UncommonSor22Recipe”,1)
Game.AddToInventory(“Items.UncommonTacticianRecipe”,1)
Game.AddToInventory(“Items.UncommonTShirtRecipe”, 1)
Game.AddToInventory(“Items.UncommonYukimuraRecipe”,1)
Game.AddToInventory(“Items.UncommonLexingtonRecipe”,1)
Game.AddToInventory(“Items.UncommonNekomataRecipe”,1)
Game.AddToInventory(“Items.UncommonNovaRecipe”,1)
Game.AddToInventory(“Items.UncommonOmahaRecipe”,1)
Game.AddToInventory(“Items.UncommonQuasarRecipe”,1)
Game.AddToInventory(“Items.UncommonSaratogaRecipe”,1)
Game.AddToInventory(“Items.UncommonShingenRecipe”,1)
Game.AddToInventory(“Items.UncommonTesteraRecipe”,1)
Game.AddToInventory(“Items.UncommonUnityRecipe”,1)
Game.AddToInventory(“Items.UncommonAshuraRecipe”,1)
Game.AddToInventory(“Items.UncommonAjaxRecipe”,1)
Game.AddToInventory(“Items.UncommonBuryaRecipe”,1)
Game.AddToInventory(“Items.UncommonCrusherRecipe”,1)
Game.AddToInventory(“Items.UncommonKnifeRecipe”,1)
Game.AddToInventory(“Items.BatRecipe”,1)
Game.AddToInventory(“Items.BootsRecipe”, 1)
Game.AddToInventory(“Items.CarnageRecipe”,1)
Game.AddToInventory(“Items.CasualShoesRecipe”, 1)
Game.AddToInventory(“Items.ChaoRecipe”,1)
Game.AddToInventory(“Items.FormalPantsRecipe”, 1)
Game.AddToInventory(“Items.FormalShoesRecipe”, 1)
Game.AddToInventory(“Items.GlassesRecipe”, 1)
Game.AddToInventory(“Items.GradRecipe”,1)
Game.AddToInventory(“Items.HatRecipe”, 1)
Game.AddToInventory(“Items.KenshinRecipe”,1)
Game.AddToInventory(“Items.MasamuneRecipe”,1)
Game.AddToInventory(“Items.OvertureRecipe”,1)
Game.AddToInventory(“Items.PalicaRecipe”,1)
Game.AddToInventory(“Items.PantsRecipe”, 1)
Game.AddToInventory(“Items.PulsarRecipe”,1)
Game.AddToInventory(“Items.ScarfRecipe”, 1)
Game.AddToInventory(“Items.ShirtRecipe”, 1)
Game.AddToInventory(“Items.ShortsRecipe”, 1)
Game.AddToInventory(“Items.SidewinderRecipe”,1)
Game.AddToInventory(“Items.Sor22Recipe”,1)
Game.AddToInventory(“Items.TacticianRecipe”,1)
Game.AddToInventory(“Items.TShirtRecipe”, 1)
Game.AddToInventory(“Items.YukimuraRecipe”,1)
Game.AddToInventory(“Items.LexingtonRecipe”,1)
Game.AddToInventory(“Items.NekomataRecipe”,1)
Game.AddToInventory(“Items.NovaRecipe”,1)
Game.AddToInventory(“Items.NueRecipe”,1)
Game.AddToInventory(“Items.OmahaRecipe”,1)
Game.AddToInventory(“Items.QuasarRecipe”,1)
Game.AddToInventory(“Items.SaratogaRecipe”,1)
Game.AddToInventory(“Items.SataraRecipe”,1)
Game.AddToInventory(“Items.ShingenRecipe”,1)
Game.AddToInventory(“Items.TechRecipe”, 1)
Game.AddToInventory(“Items.TesteraRecipe”,1)
Game.AddToInventory(“Items.UnityRecipe”,1)
Game.AddToInventory(“Items.VestRecipe”, 1)
Game.AddToInventory(“Items.AshuraRecipe”,1)
Game.AddToInventory(“Items.AjaxRecipe”,1)
Game.AddToInventory(“Items.BuryaRecipe”,1)
Game.AddToInventory(“Items.CopperheadRecipe”,1)
Game.AddToInventory(“Items.CrusherRecipe”,1)
Game.AddToInventory(“Items.JacketRecipe”, 1)
Game.AddToInventory(“Items.KnifeRecipe”,1)
Game.AddToInventory(“Items.BatonRecipe”,1)
Game.AddToInventory(“Items.CapRecipe”, 1)
Game.AddToInventory(“Items.FormalSkirtRecipe”, 1)
Game.AddToInventory(“Items.EpicSor22Recipe”, 1)
Game.AddToInventory(“Items.EpicTacticianRecipe”, 1)
Game.AddToInventory(“Items.EpicYukimuraRecipe”, 1)
Game.AddToInventory(“Items.generic_q105_braindance_recipe”, 1)
Game.AddToInventory(“Items.LegendaryAchillesRecipe”, 1)
Game.AddToInventory(“Items.LegendaryAshuraRecipe”, 1)
Game.AddToInventory(“Items.LegendaryBatRecipe”, 1)
Game.AddToInventory(“Items.LegendaryDianRecipe”, 1)
Game.AddToInventory(“Items.LegendaryIglaRecipe”, 1)
Game.AddToInventory(“Items.LegendaryNekomataRecipe”, 1)
Game.AddToInventory(“Items.LegendaryNovaRecipe”, 1)
Game.AddToInventory(“Items.LegendaryQuasarRecipe”, 1)
Game.AddToInventory(“Items.LegendaryTacticianRecipe”, 1)
Game.AddToInventory(“Items.LegendaryYukimuraRecipe”, 1)
Game.AddToInventory(“Items.LegendaryZhuoRecipe”, 1)
Game.AddToInventory(“Items.RareAjaxRecipe”, 1)
Game.AddToInventory(“Items.RareBuryaRecipe”, 1)
Game.AddToInventory(“Items.RareCopperheadRecipe”, 1)
Game.AddToInventory(“Items.RareCrusherRecipe”, 1)
Game.AddToInventory(“Items.RareGradRecipe”, 1)
Game.AddToInventory(“Items.RareKnifeRecipe”, 1)
Game.AddToInventory(“Items.RareLexingtonRecipe”, 1)
Game.AddToInventory(“Items.RareNekomataRecipe”, 1)
Game.AddToInventory(“Items.RareNovaRecipe”, 1)
Game.AddToInventory(“Items.RareNueRecipe”, 1)
Game.AddToInventory(“Items.RareOmahaRecipe”, 1)
Game.AddToInventory(“Items.RarePulsarRecipe”, 1)
Game.AddToInventory(“Items.RareQuasarRecipe”, 1)
Game.AddToInventory(“Items.RareSaratogaRecipe”, 1)
Game.AddToInventory(“Items.RareSataraRecipe”, 1)
Game.AddToInventory(“Items.RareShingenRecipe”, 1)
Game.AddToInventory(“Items.RareSor22Recipe”, 1)
Game.AddToInventory(“Items.RareTacticianRecipe”, 1)
Game.AddToInventory(“Items.RareTesteraRecipe”, 1)
Game.AddToInventory(“Items.RareUnityRecipe”, 1)
Game.AddToInventory(“Items.Recipe_AnimalsBerserkFragment1”, 1)
Game.AddToInventory(“Items.Recipe_ArasakaSandevistanFragment1”, 1)
Game.AddToInventory(“Items.Recipe_ArmsCyberwareSharedFragment1”, 1)
Game.AddToInventory(“Items.Recipe_ArmsCyberwareSharedFragment2”, 1)
Game.AddToInventory(“Items.Recipe_ArmsCyberwareSharedFragment3”, 1)
Game.AddToInventory(“Items.Recipe_ArmsCyberwareSharedFragment4”, 1)
Game.AddToInventory(“Items.Recipe_Baton_Alpha”, 1)
Game.AddToInventory(“Items.Recipe_Baton_Beta”, 1)
Game.AddToInventory(“Items.Recipe_BlindProgram”, 1)
Game.AddToInventory(“Items.Recipe_Butchers_Knife”, 1)
Game.AddToInventory(“Items.Recipe_Chefs_Knife”, 1)
Game.AddToInventory(“Items.Recipe_ChemicalDamageCable”, 1)
Game.AddToInventory(“Items.Recipe_ChemicalDamageEdge”, 1)
Game.AddToInventory(“Items.Recipe_ChemicalDamageKnuckles”, 1)
Game.AddToInventory(“Items.Recipe_ChemicalDamageRound”, 1)
Game.AddToInventory(“Items.Recipe_CommsCallInProgram”, 1)
Game.AddToInventory(“Items.Recipe_CommsCallOutProgram”, 1)
Game.AddToInventory(“Items.Recipe_CommsNoiseProgram”, 1)
Game.AddToInventory(“Items.Recipe_Crowbar_Common”, 1)
Game.AddToInventory(“Items.Recipe_DataMinerProgram”, 1)
Game.AddToInventory(“Items.Recipe_DisableCyberwareProgram”, 1)
Game.AddToInventory(“Items.Recipe_ElectricDamageCable”, 1)
Game.AddToInventory(“Items.Recipe_ElectricDamageEdge”, 1)
Game.AddToInventory(“Items.Recipe_ElectricDamageKnuckles”, 1)
Game.AddToInventory(“Items.Recipe_ElectricDamageRound”, 1)
Game.AddToInventory(“Items.Recipe_EMPOverloadProgram”, 1)
Game.AddToInventory(“Items.Recipe_ExplosiveDamageRound”, 1)
Game.AddToInventory(“Items.Recipe_FastRotor”, 1)
Game.AddToInventory(“Items.Recipe_GrenadeExplodeLvl3Program”, 1)
Game.AddToInventory(“Items.Recipe_HighChargedBattery”, 1)
Game.AddToInventory(“Items.Recipe_HighChargedWiresBattery”, 1)
Game.AddToInventory(“Items.Recipe_Kanabo_Common”, 1)
Game.AddToInventory(“Items.Recipe_Katana_1”, 1)
Game.AddToInventory(“Items.Recipe_Katana_2”, 1)
Game.AddToInventory(“Items.Recipe_Katana_3”, 1)
Game.AddToInventory(“Items.Recipe_Katana_4”, 1)
Game.AddToInventory(“Items.Recipe_KiroshiOpticsFragment1”, 1)
Game.AddToInventory(“Items.Recipe_KiroshiOpticsFragment2”, 1)
Game.AddToInventory(“Items.Recipe_KiroshiOpticsFragment3”, 1)
Game.AddToInventory(“Items.Recipe_KiroshiOpticsFragment4”, 1)
Game.AddToInventory(“Items.Recipe_KiroshiOpticsFragment5”, 1)
Game.AddToInventory(“Items.Recipe_Kukri_Common”, 1)
Game.AddToInventory(“Items.Recipe_LocomotionMalfunctionProgram”, 1)
Game.AddToInventory(“Items.Recipe_LowChargedBattery”, 1)
Game.AddToInventory(“Items.Recipe_LowChargedWiresBattery”, 1)
Game.AddToInventory(“Items.Recipe_Machete_Common”, 1)
Game.AddToInventory(“Items.Recipe_MadnessLvl3Program”, 1)
Game.AddToInventory(“Items.Recipe_MalfunctionProgram”, 1)
Game.AddToInventory(“Items.Recipe_MediumChargedBattery”, 1)
Game.AddToInventory(“Items.Recipe_MediumChargedWiresBattery”, 1)
Game.AddToInventory(“Items.Recipe_MetalPlating”, 1)
Game.AddToInventory(“Items.Recipe_NeoplasticPlating”, 1)
Game.AddToInventory(“Items.Recipe_OverheatProgram”, 1)
Game.AddToInventory(“Items.Recipe_OverloadProgram”, 1)
Game.AddToInventory(“Items.Recipe_OverrideAttitudeProgram”, 1)
Game.AddToInventory(“Items.Recipe_PhysicalDamageCable”, 1)
Game.AddToInventory(“Items.Recipe_PhysicalDamageEdge”, 1)
Game.AddToInventory(“Items.Recipe_PhysicalDamageKnuckles”, 1)
Game.AddToInventory(“Items.Recipe_PowerfulFabricEnhancer01”, 1)
Game.AddToInventory(“Items.Recipe_PowerfulFabricEnhancer02”, 1)
Game.AddToInventory(“Items.Recipe_PowerfulFabricEnhancer03”, 1)
Game.AddToInventory(“Items.Recipe_PowerfulFabricEnhancer04”, 1)
Game.AddToInventory(“Items.Recipe_PowerfulFabricEnhancer05”, 1)
Game.AddToInventory(“Items.Recipe_PowerfulFabricEnhancer06”, 1)
Game.AddToInventory(“Items.Recipe_PowerfulFabricEnhancer07”, 1)
Game.AddToInventory(“Items.Recipe_PowerfulFabricEnhancer08”, 1)
Game.AddToInventory(“Items.Recipe_PowerWeaponMod01”, 1)
Game.AddToInventory(“Items.Recipe_PowerWeaponMod02”, 1)
Game.AddToInventory(“Items.Recipe_PowerWeaponMod03”, 1)
Game.AddToInventory(“Items.Recipe_PowerWeaponMod04”, 1)
Game.AddToInventory(“Items.Recipe_PowerWeaponMod05”, 1)
Game.AddToInventory(“Items.Recipe_PowerWeaponMod06”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Achilles_Default”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Ajax_Default”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Ajax_Moron”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Base_Copperhead”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Base_Lexington”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Base_Masamune”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Baseball_Bat_Default”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Burya_Comrade”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Burya_Default”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Carnage_Default”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Copperhead_Genesis”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Crusher_Default”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Defender_Default”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Dian_Yinglong”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Grad_Default”, 1)
Game.AddToInventory(“Items.Recipe_Preset_HMG_Default”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Igla_Default”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Igla_Sovereign”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Kenshin_Default”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Liberty_Default”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Nekomata_Breakthrough”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Nekomata_Default”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Nova_Default”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Nue_Default”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Omaha_Default”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Overture_Default”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Pulsar_Buzzsaw”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Pulsar_Default”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Quasar_Default”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Saratoga_Default”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Satara_Default”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Sidewinder_Divided”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Sor22_Default”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Tactician_Headsman”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Testera_Default”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Tire_Iron_Default”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Unity_Default”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Zhuo_Eight_Star”, 1)
Game.AddToInventory(“Items.Recipe_SandevistanFragment1”, 1)
Game.AddToInventory(“Items.Recipe_SandevistanFragment2”, 1)
Game.AddToInventory(“Items.Recipe_SandevistanFragment3”, 1)
Game.AddToInventory(“Items.Recipe_SandevistanFragment4”, 1)
Game.AddToInventory(“Items.Recipe_SimpleFabricEnhancer01”, 1)
Game.AddToInventory(“Items.Recipe_SimpleFabricEnhancer02”, 1)
Game.AddToInventory(“Items.Recipe_SimpleFabricEnhancer03”, 1)
Game.AddToInventory(“Items.Recipe_SimpleFabricEnhancer04”, 1)
Game.AddToInventory(“Items.Recipe_SimpleFabricEnhancer05”, 1)
Game.AddToInventory(“Items.Recipe_SimpleWeaponMod01”, 1)
Game.AddToInventory(“Items.Recipe_SimpleWeaponMod02”, 1)
Game.AddToInventory(“Items.Recipe_SimpleWeaponMod03”, 1)
Game.AddToInventory(“Items.Recipe_SimpleWeaponMod04”, 1)
Game.AddToInventory(“Items.Recipe_SimpleWeaponMod05”, 1)
Game.AddToInventory(“Items.Recipe_SimpleWeaponMod06”, 1)
Game.AddToInventory(“Items.Recipe_SlowRotor”, 1)
Game.AddToInventory(“Items.Recipe_SuicideLvl3Program”, 1)
Game.AddToInventory(“Items.Recipe_SystemCollapseLvl3Program”, 1)
Game.AddToInventory(“Items.Recipe_TakeControlProgram”, 1)
Game.AddToInventory(“Items.Recipe_TechWeaponMod01”, 1)
Game.AddToInventory(“Items.Recipe_TechWeaponMod02”, 1)
Game.AddToInventory(“Items.Recipe_TechWeaponMod04”, 1)
Game.AddToInventory(“Items.Recipe_ThermalDamageCable”, 1)
Game.AddToInventory(“Items.Recipe_ThermalDamageEdge”, 1)
Game.AddToInventory(“Items.Recipe_ThermalDamageKnuckles”, 1)
Game.AddToInventory(“Items.Recipe_ThermalDamageRound”, 1)
Game.AddToInventory(“Items.Recipe_TitaniumPlating”, 1)
Game.AddToInventory(“Items.Recipe_ToggleStateProgram”, 1)
Game.AddToInventory(“Items.Recipe_Tomahawk_Common”, 1)
Game.AddToInventory(“Items.Recipe_TygerClawsSandevistanFragment1”, 1)
Game.AddToInventory(“Items.Recipe_ValentinosSandevistanFragment1”, 1)
Game.AddToInventory(“Items.Recipe_w_att_scope_long_01”, 1)
Game.AddToInventory(“Items.Recipe_w_att_scope_long_02”, 1)
Game.AddToInventory(“Items.Recipe_w_att_scope_long_03”, 1)
Game.AddToInventory(“Items.Recipe_w_att_scope_short_01”, 1)
Game.AddToInventory(“Items.Recipe_w_att_scope_short_02”, 1)
Game.AddToInventory(“Items.Recipe_w_att_scope_short_03”, 1)
Game.AddToInventory(“Items.Recipe_w_att_scope_short_04”, 1)
Game.AddToInventory(“Items.Recipe_w_att_scope_sniper_01”, 1)
Game.AddToInventory(“Items.Recipe_w_att_scope_sniper_02”, 1)
Game.AddToInventory(“Items.Recipe_w_melee_hammer2h”, 1)
Game.AddToInventory(“Items.Recipe_w_silencer_01”, 1)
Game.AddToInventory(“Items.Recipe_WeaponMalfunctionProgram”, 1)
Game.AddToInventory(“Items.RecipeBonesMcCoy70V0”, 1)
Game.AddToInventory(“Items.RecipeBonesMcCoy70V1”, 1)
Game.AddToInventory(“Items.RecipeBonesMcCoy70V2”, 1)
Game.AddToInventory(“Items.RecipeConsumableBase”, 1)
Game.AddToInventory(“Items.RecipeConsumableCommonBase”, 1)
Game.AddToInventory(“Items.RecipeConsumableEpicBase”, 1)
Game.AddToInventory(“Items.RecipeConsumableRareBase”, 1)
Game.AddToInventory(“Items.RecipeConsumableUncommonBase”, 1)
Game.AddToInventory(“Items.RecipeFirstAidWhiffV0”, 1)
Game.AddToInventory(“Items.RecipeFirstAidWhiffV1”, 1)
Game.AddToInventory(“Items.RecipeFirstAidWhiffV2”, 1)
Game.AddToInventory(“Items.RecipeGrenadeBase”, 1)
Game.AddToInventory(“Items.RecipeGrenadeFlashHoming”, 1)
Game.AddToInventory(“Items.RecipeGrenadeFlashRegular”, 1)
Game.AddToInventory(“Items.RecipeGrenadeFragHoming”, 1)
Game.AddToInventory(“Items.RecipeGrenadeFragRegular”, 1)
Game.AddToInventory(“Items.RecipeGrenadeFragSticky”, 1)
Game.AddToInventory(“Items.RecipePowerfulFabricEnhancerBase”, 1)
Game.AddToInventory(“Items.RecipeSimpleFabricEnhancerBase”, 1)
Game.AddToInventory(“Items.RecipeSimpleWeaponModBase”, 1)
Game.AddToInventory(“Items.UncommonBatonRecipe”, 1)
Game.AddToInventory(“Items.UncommonCopperheadRecipe”, 1)
Game.AddToInventory(“Items.UncommonNueRecipe”, 1)
Game.AddToInventory(“Items.UncommonSataraRecipe”, 1)


Author: IDA
This content was uploaded by website visitors. If you notice any mistake, please let us know.


The Cyberpunk 2077 mods offer a wide variety of free options to enhance and customize your game, making it more engaging and efficient. Download this Cyberpunk 2077 Crafting Recipe IDs mod and, with no download limits, explore different options to upgrade your game and stay ahead by continually improving your gameplay experience.



Useful Information: How to install Cyberpunk 2077 Mods | How to Create Cyberpunk 2077 Mods | Cyberpunk 2077 Release Date | Cyberpunk 2077 System Requirements | About Cyberpunk 2077 Game | Cyberpunk 2077 News

You may also like...

Leave a Reply

Your email address will not be published. Required fields are marked *