High-Res NPCs – Johnny Silverhand 2.0
High-resolution textures of Silverhand. Includes face, cyberware, tattoos and clothing. I have upscaled all textures by 4x using chaiNNer and ESRGAN models, to a maximum of 4K. A 2K option is available if you’re concerned about your VRAM.
Installation
Cyberpunk loads archives in alpha numerical order, with numbers before letters. Archive names that come first get loaded last, meaning they will overwrite anything that comes after them. If you want this to be overwritten by other mods, add a prefix of “ZZ” at the beginning of the mod archive name, and if you want it to overwrite other mods add a prefix of “00” at the beginning of the mod archive name
So what’s with all these High-Res Texture Mods?
Cyberpunk relies heavily on post-processing and native upscaling for it’s graphics. That means that most of the vanilla textures are very low resolution, with the game engine upscaling most of them at least 2x but as much as 32x the original, depending on your graphics settings.
That technique allows CDPR to package the game much smaller, but the quality of this on-the-fly upscaling is nowhere near what carefully trained and chosen upscale models can do with powerful AI software. Since vanilla textures are already being upscaled, there shouldn’t be much of a difference in VRAM usage between these mods and putting your Texture Quality setting to High.
The biggest improvements are increased definition. CP77 relies heavily on normal maps for it’s textures and then applying colors and effects to those normal maps. AI-upscaled normal maps greatly increase the definition of the detailing, allowing light and shadow to fall better.