Immersive Bartenders – Dogtown
Adds a little immersion to all the bartenders you can buy drinks from, you can now actually have animated drinks at their bars. Works for all of the bartenders in the Stadium, The Heavy Hearts club, and The Moth bar. The drinks do cost Eddies (roughly the same as the actual bought consumables) and do give the same effect as the consumables (drunk or energized).
What about Night City Interactions or Immersive Bartenders?
NCI (which is still being developed) is a heavier, more complex, mod that is focused on stopping, sitting, leaning and taking time out of the normal gameplay loops. This (Bartenders) mod is designed to be more lightweight and just add a small ammount to immersion to the existing vendor interactions. Immersive Bartenders covers just the bartenders in the base game. The three mods are 100% compatible.
Installation?
Unzip the main zip into “Cyberpunk 2077” folder so that the .archive ends up in the “Cyberpunk 2077\archive\pc\mod” folder
Uninstall?
Make sure you save away from a Bartender (+20m should be plenty)
And then delete the ImmersiveBartendersDogtown.archive file from the “Cyberpunk 2077\archive\pc\mod” folder.
How to “use” the mod?
Simply visit any Bartender and choose their usual vendor/drinks option.
Languages
5 new options lines added, all localised for all supported game languages and should be correct
Issues/limitations:
The soda can audio is that of a bottle (like the rest) due to not having any existing can audio.