Law Enforcement Overhaul
CDPR made a great overhaul of the police with the 2.0 update. This mod aims to expand on that by greatly expanding the variety of what comes after you, including things like armored SWAT trucks, Mechs, Netwatch agents, sheriff deputies, detectives, MaxTac ground vehicles,… while also making various other improvements to the system listed below.
1) EXPANDED NPC POOL
New units will now appear to chase you during wanted levels. These include:
NCPD
– Detectives will now spawn as part of the wanted level, the level they appear at depends on the district.
– Inspectors will now spawn as part of the wanted level, the level they appear at depends on the district.
MILITECH
– Sheriff deputies will be the first response out in the Badlands with Militech showing up once you start fighting back against them.
BORDER PATROL
– The Border Patrol version of the Octant drone now spawns at 3 stars and up.
GLOBAL (EXCEPT DOGTOWN)
– Netwatch agents will give chase at 4 stars and up everywhere except in Pacifia and Dogtown.
– Minotaur mechs will give chase at 4 stars and up. There is a NCPD version for the city and a Militech version for outside of NCPD jurisdiction.
– The Wyvern drone can now occasionally spawn, wanted levels depend on jurisdiction and district. I did see them post-2.0 vanilla but extremely rare and never with the NCPD anymore.
2) EXPANDED VEHICLE POOL
New vehicles will now appear to chase you during wanted levels. These include:
NCPD
– Villefort Cortes Black Agent: Unmarked version of the modern police car carrying detectives and at higher wanted levels inspectors. They start spawning at 1 – 4 stars depending on how affluent the district is.
– Thorton Merrimac MSP3 Dreadnought: NCPD SUV which starts chasing you at 2 stars and up. They can carry up to 4 cops unlike normal cruisers that only come in pairs and the cops are better equiped, often using Ajax assault rifles.
– Militech Behemoth NCPD: Used by elite NCPD SWAT at 4 and 5 stars. These vehicles can carry androids alongside the usual SWAT units.
MILITECH
– Villefort Cortes V6000 Sheriff Overlord: Sheriff variant of the modern police car, gives chase at 1-2 stars while out in the Badlands.
– Militech Behemoth: The camo variant is used by Militech at 4 and 5 stars out in the badlands. They can spawn with sniper units alongside the normal troops.
– Militech Hellhound: The regular variant is used by Militech at 4 and 5 stars out in the badlands. They can spawn with heavy gunners alongside the normal troops.
BORDER PATROL
– Militech Behemoth Border Patrol: Used by SoCal Border Patrol at 4 and 5 stars near the border checkpoint. They often are occupied by sniper units.
GLOBAL (EXCEPT DOGTOWN)
– Chevillon Emperor 620 Ragnar Netwatch: Netwatch SUV used by Netwatch agents at 4 and 5 stars.
– Thorton Merrimac MSP3 Dreadnought MaxTac: Low chance to spawn at 5 stars, used by MaxTac.
– Militech Behemoth MaxTac: Low chance to spawn at 5 stars, used by MaxTac.
– Militech Hellhound MaxTac: Low chance to spawn at 5 stars, used by MaxTac.
3) OTHER CHANGES
Other new changes to improve the wanted level system further include:
UNITS
– The Lexington pistol is the official sidearm of the NCPD. Yet ingame they use the Unity instead. This has been fixed, so expect to see police officers using the Lexington now instead.
– NCPD SWAT operators vanilla don’t use any automatic weapons for some reason, only shotguns. They now instead come equiped with Saratoga SMGs, Copperhead Assault rifles and Crusher shotguns. Snipers haven’t been touched.
– NCPD SWAT heavies are now properly marked with a skull similar to the gang variant of these units and have an increased health pool as such. They will now start spawning at 4 stars instead 3 stars and always come from the Hellhound.
– MaxTac has a low chance to spawn in ground vehicles now at 5 stars, alongside the usual AV spawns. This way, if you are duking it out with the police underneath overpasses or in a tunnel, they now actually show up unlike vanilla, where they wouldn’t spawn at all until you are in a spot with open sky again.
– Militech and Border Patrol troops have now been revised a bit, so you no longer get soldiers with skull icons appearing at 1 star already like vanilla. The escalation is now comparable to NCPD jurisdiction with better equiped troops appearing the higher your wanted level gets.
OTHER
– The amount of cops walking the beat has been halved, as there was simply too many vanilla for a police department that is supposed to be underfunded and understaffed.
– NCPD response now varries more per district, with the newer police sedan being a lot more common in high class neighborhoods while poor neighborhoods will mainly have the older cruiser.
– The amount of police spawning during wanted levels has been tweaked. Lower wanted levels have less cops with longer spawn delays to simulate a slow response to crimes in general, while higher wanted levels are slightly bumped up.
– The amount of time it takes to lose the cops has been increased a bit as vanilla was simply too short. It’s not a whole lot but if you go out of your way to piss of the police you will notice the difference at higher wanted levels.