Non-lethal Blunt Weapons
The descriptions for two-handed clubs and hammers say they are non-lethal, but they’re actually not. This mod makes them non-lethal, and I threw in quick-melee attacks because I think that makes sense. Not that you’re very likely to kill anyone with a quick-melee.
You can turn any of the three attack types lethal/non-lethal using some options at the top of the file (r6/scripts/non_lethal_blunt_weapons.reds). By default all three are non-lethal. Personally I think hammers are more fun as lethal weapons.
Note that only the final hit counts for lethality.