Optimized Raytracing Setting
This mod is made with an intention to make the game playable with RT settings. I did a little reading around and come up with these settings. If anyone can help me understand ray tracing settings in depth, I’m all ears and looking forward to optimize the experience further.
Few things you should be aware of and should tweak if you so desire:
- GeometryUpdateBufferSizeMB and ScratchBufferSizeMB are manually set according to the available VRAM. You should check how much VRAM is available to you while playing the game without RT, and accordingly update them. Recommended usage will be to give more buffer for geometry.
- It would lag a bit while you try to view your V in the mirror (at least I do as I’m using DLSS with MirrorScaling enabled) . So be careful while setting your VRAM budget.
- If you want higher quality reflections then set EnableHalfResolutionTracing = false and ResolutionScaleEnable = -1
- There is a possibility that few scene might not look as intended by the artist/devs as this mod basically cuts back on the number of RT lights influencing the shaders. If you come across such a scene, Please share a screenshot with me, and how it is supposed to look.
- Besides the optimization, You do need good amount of RT cores. You won’t see much improvement in frame time if you don’t have enough or already slugging without RT on.
- My recommended usage will be to use RT reflection only. As the game engine itself has good set of implementation of lighting, GI and shadows.
INSTALLATION: Copy the file in \Cyberpunk 2077\engine\config\platform\pc
to UNINSTALL simply delete the file.
Please inform me of any issues/bugs you come across.