Ping Tags Enemies
Normally, when you use the ping quickhack the game allows you to tag all revealed enemies through walls. The problem is, that this feature doesn’t work very well, and as a result your tagging attempts are often ignored or you end up tagging other objects instead. The access points are also revealed, however, they are a bit difficult to spot among all the other cluttter that appears along with them.
To alleviate this, this mod will automatically tag all revealed enemies and other devices. Simple as that.
There are 3 available versions:
Tag all enemies and access points
Tag all enemies, access points, cameras and turrets
Tag only enemies
Customization
When Mod Settings mod gets updated I will probably make a single configurable version. For now, if somebody wants to further customize the mod or change what gets tagged and what doesn’t, you can easily edit the file \r6\scripts\Ping Tags Enemies\TagOnPing.reds using notepad and remove the lines responsible for checking whether or not an object should be tagged. For instance:
Tag only enemies, access points and turrents (no cameras)
owner.IsNPC() ||
owner.IsAccessPoint() ||
owner.IsTurret()
Tag only enemies, access points and cameras (no turrets)
owner.IsNPC() ||
owner.IsAccessPoint() ||
owner.IsSensor()
Tag only access points
owner.IsAccessPoint()
Requirements
redscript
red4ext or cybercmd – but only if you have REDmod installed
Installation
Unzip the r6 directory into your game directory