Walk Dodge Cruise -Mousebutton4 config-
Combines parts of https://www.cyberpunk2077mod.com/no-moar-double-tapping/ and https://www.cyberpunk2077mod.com/walk-key-on-pc/ for users who play with extra Mousebuttons on the side of their mouse.
Installation:
1. Backup “inputUserMappings” and “inputContexts” in Cyberpunk 2077\r6\config (copy paste them into a folder on your desktop for example)
2. Put the files in Cyberpunk 2077\r6\config and overwrite
3. Start the game and test the keybindings. Edit them like below if you want.
Changes to bindings you can’t make ingame (i think):
open inputUserMappings.xml with notepad++
you can edit the speed values (1.0 is normal) and the Key in red assigned.
Line 14: <button id=”IK_Alt” val=”0.55″ overridableUI=”forward”/> – This is the “walking” Thanks to Omb123
Line 75: <button id=”IK_Alt” val=”0.33″ overridableUI=”vehicleAccelerate”/> – This is the “slow driving“. Thanks to Omb123 for the cruising hint
Line 285: <button id=”IK_Mouse4” /> – This is the dodge key. Thanks to rottemyru for dodge edits in inputContexts.xml
Line 380 <button id=”IK_G” overridableUI=”switchItem”/> – This is the weapon switch key. Double press G to holster. Thanks to rottemyru for his edits in inputContexts.xml holstering should trigger more easily.
Nice to know: holding the walking button sets your movementspeed to a %. Combine (hold) it with the 100% from W and you’ll walk a bit faster instead of running. Same for driving.
Notes: Strafing (running) and turning (in cars) are currently not touched.
More notes: Toggle options for walking and holstering (one tap) are currently not possible for me . I’d tip you a beer if you make this possible though.
tools used:
Kdiff3 (for comparing the changes in the XML files)
Notepad++
Brain (try&error)